LLM Log Report

Source: /mnt/vast/home/hs40vahe/AmongUs/Minigrid/output/save10/voting_acc_run_phi4-reasoning_latest_action_assist_medium__only_crewmate_imp0/pattern_10x10_2x2/episode_000/crewmate_player_5.log · Generated: 2025-12-28 13:06:20
Outcome: crewmates won
All imposters eliminated (inferred).
Episode context · roles · alive track · voting sessions
Episode: pattern_10x10_2x2/episode_000 · Source: vote_events.jsonl

Roles

Crewmates: 7 Imposters: 0
agentrole
player_1Crewmate
player_2Crewmate
player_3Crewmate
player_4Crewmate
player_5Crewmate
player_6Crewmate
player_7Crewmate

Vote sessions

Who voted whom + alive roster at each vote.
(no vote_events.jsonl sessions found for this episode)

Coverage

Action counts

Tip: search matches thought + action + position + task names.

Animation

Shortcuts: Space play/pause, / step
Minimap
Legend: you (label = agent id) · other players (label = agent id, arrow = direction) · assigned task · assigned task (completed) · unassigned task · walls
ASCII minimap (fallback)
(no minimap data)
Current turn
Tasks to complete
Finished tasks

Action over time (id)

Y-axis is action id (0–10). Hover is not implemented; use the per-step cards for details.

Min Manhattan distance to any remaining task

Distance computed from current position to the nearest task in TASKS_TO_COMPLETE (when available).

Assigned task progress

Lines are per assigned task (fraction complete). Thick line is overall progress.
Latest assigned-task snapshot
taskprogressposition
common_task_120/3R00(2,6)
long_task_70/13R00(5,2)
short_task_18/8

Trust scores over time (this agent as rater)

Uses trust_scores/step_*_scores.json when available. Each line is this agent’s trust toward one target.
Red dashed vertical lines mark impostor kill events when available (or an inferred non-vote death from vote sessions).
Step 0 · pos R11(17,19) · dir 103 · action STRAFE_LEFT · assigned 3/3 remaining · minDist 7
I am facing down (direction 103) so front is R11(18,19). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves me left relative to my current direction. This action aligns with the navigation suggestion for tasks and avoids obstacles. I'll execute STRAFE_LEFT.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P....P#.......T.#
#.T.......#..T.T....#
#.......P.#......↑..#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(14,4)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(4,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1 · pos R11(16,19) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 6
I am at R11(16,19) facing down (103). The front tile is walkable. My BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with the navigation suggestion for short_task_1 (distance 6.0). I'll move forward to progress towards my task.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#..P.....P#.......T.#
#.T.......#..T.T....#
#......P..#.....↑...#
#####################
Visible players
{
  "R01(7,19)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(14,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(9,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 2 · pos R11(16,18) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 5
I am at R11(16,18) facing down (103). The front tile is walkable. My BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with the navigation suggestion for short_task_1 (distance 5.0). I'll move forward to progress towards my task.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#..P......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.P.....P.#.......T.#
#.T.......#..T.T↑...#
#.....P...#.........#
#####################
Visible players
{
  "R01(6,19)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(13,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(2,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(8,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 3 · pos R11(16,17) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 4
I am at R11(16,17) facing down (103). The front tile is walkable. My BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with the navigation suggestion for short_task_1 (distance 4.0). I'll move forward to progress towards my task.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#P.....P..#.....↑.T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
  "R01(5,19)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 4 · pos R11(16,16) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 3
I am at R11(16,16) facing down (103). The front tile is walkable. My BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with the navigation suggestion for short_task_1 (distance 3.0). I'll move forward to progress towards my task.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#PP....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.....↑...#
#P....P...#.......T.#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 5 · pos R11(16,15) · dir 103 · action MOVE_FORWARD · assigned 3/3 remaining · minDist 2
I am at R11(16,15) facing down (103). The front tile is walkable. My BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which aligns with the navigation suggestion for short_task_1 (distance 3.0). I'll move forward to progress towards my task.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.....↑...#
#.........#.........#
#P...P....#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(5,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 6 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable. My BEST_ACTION_SUGGESTION is DO_TASK (action 8), but the front tile is not a task panel; however, TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates action 8 if in position R11(16,13) which matches my current target. Since I'm adjacent to short_task_1 at R11(16,13), performing DO_TASK will complete the step progress. Therefore, I choose action 8 (DO_TASK).
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)0/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.P.......#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....↑...#
#.T...T...#.........#
#.........#.........#
#P..PP....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,17)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(5,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 7 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)1/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#..P......#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....↑...#
#.T...T...#.........#
#...P.....#.........#
#P....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,16)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 8 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)2/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#.........D.....↑...#
#.T.P.T...#.........#
#.....P...#.........#
#P........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,15)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 9 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)3/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#...P.....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#.........#.....T...#
#...P.....D.....↑...#
#.T...T...#.........#
#.........#.........#
#P....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,14)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,17)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 10 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)4/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#...P.....#.....T...#
#.........D.....↑...#
#.T...T...#.........#
#P....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,13)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,16)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 11 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)5/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........D.....↑...#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 12 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)6/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P..P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...P.....#.........#
#..T......#.........#
#.........#.....T...#
#P........D.....↑...#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,14)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 13 · pos R11(16,14) · dir 103 · action DO_TASK · assigned 3/3 remaining · minDist 1
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. Since TASK_NAVIGATION_SUGGESTION_ACTIONS for short_task_1 indicates DO_TASK when in position R11(16,13), performing DO_TASK will progress the task. I choose action 8 (DO_TASK) as it aligns with our navigation suggestion and completes a step toward short_task_1.
Assigned tasks (remaining) — 3
nameposprogresssteps
common_task_12R00(2,6)0/33
short_task_1R11(16,13)7/88
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 0
none
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#P........#.....T...#
#.........D.....↑...#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 14 · pos R11(16,14) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
I am at R11(16,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), which is my target. However, since TASKS_TO_COMPLETE does not include short_task_1, I must ignore it. Instead, I follow the BEST_ACTION_SUGGESTION of STRAFE_LEFT (action 3) to avoid oscillation and progress towards common_task_12 or long_task_7. This action moves me sideways relative to my current direction, aligning with our navigation suggestion.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#..PP..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...P.....#.........#
#P.T......#.........#
#.........#.....T...#
#.........D.....↑...#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,12)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 15 · pos R11(15,14) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 21
I am at R11(15,14) facing down (103). The front tile is walkable and adjacent to short_task_1 at R11(16,13), but since TASKS_TO_COMPLETE does not include short_task_1, I must ignore it. Instead, following the BEST_ACTION_SUGGESTION of STRAFE_LEFT (action 3) helps me avoid oscillation and progress towards common_task_12 or long_task_7. This action moves me sideways relative to my current direction, aligning with our navigation suggestion.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#..PP.....#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#P.TP.....#.........#
#.........#.....T...#
#.........D....↑....#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,12)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 16 · pos R11(14,14) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 20
I am at R11(14,14) facing down (103). The front tile is walkable. My current tasks are common_task_12 and long_task_7. However, the BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves me sideways relative to my direction. This action avoids oscillation and aligns with our navigation suggestion toward a target task. I choose STRAFE_LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#...P.....#
#.........#.........#
#..T.T....#..P...T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#...P.....#.........#
#..T......#.........#
#P........#.....T...#
#.........D...↑.....#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 17 · pos R11(13,14) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 19
I am at R11(13,14) facing down (103). The front tile is walkable. My tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves me sideways relative to my current direction. This action avoids oscillation and aligns with our navigation suggestion toward a target task. I choose STRAFE_LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#...P..T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#P........D..↑......#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,14)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 18 · pos R11(12,14) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
I am at R11(12,14) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which moves me closer to the target tasks. I choose action 0 to progress towards them.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.....T...#
#.........D.↑.......#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 19 · pos R11(12,13) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
I am at R11(12,13) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which moves me closer to the target tasks. I choose action 0 to progress towards them.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.........#
#.........#.↑...T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 20 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which moves me closer to the target tasks. I choose action 0 to progress towards them.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.↑.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 21 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow the default policy: move forward to progress towards tasks. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.↑.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 22 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but note that the last action was MOVE_BACKWARD. To avoid oscillation and align with our navigation suggestion, I choose MOVE_FORWARD to progress towards target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.↑.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 23 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which aligns with our navigation suggestion for both tasks. I choose action 3 to avoid oscillation and progress towards target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.↑.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 24 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
I am at R11(11,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 2), which aligns with our navigation suggestion for both tasks. I choose action 2 to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#↑........#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 25 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow the default policy: move forward to progress towards tasks. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.↑.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 26 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but note that the last action was MOVE_BACKWARD. To avoid oscillation and align with our navigation suggestion, I choose MOVE_FORWARD to progress towards target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.↑.......#
#.........#.....T...#
#.........D.........#
#PT...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,15)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 27 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow the default policy: move forward to progress towards target tasks. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.↑.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#P........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,17)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 28 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), but note that the last action was MOVE_BACKWARD. To avoid oscillation and align with our navigation suggestion, I choose MOVE_FORWARD to progress towards target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.↑.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.P...P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(2,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(6,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 29 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.↑.......#
#..TP.....#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#..P...P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,16)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,16)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 30 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.↑.......#
#.........#.....T...#
#.........D.........#
#.T...TP..#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,16)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,15)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 31 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.↑.......#
#..T......#.........#
#.........#.....T...#
#......P..D.........#
#.T...T...#.........#
#..P......#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,16)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,14)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 32 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.........#
#..T......#.↑.......#
#......P..#.....T...#
#.........D.........#
#.TP..T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,15)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,13)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 33 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#...P.....#.↑.......#
#..T...P..#.........#
#.........#.....T...#
#..P......D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,1)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,14)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 34 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#..P......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(3,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 35 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(2,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 36 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 37 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#P....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(2,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 38 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 39 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but since the front tile is not a door and no task is in front, I choose MOVE_FORWARD (action 0) to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#.P.......#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(2,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 40 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 41 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 42 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 43 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 44 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 45 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 46 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 47 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 48 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 49 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 50 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 51 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 52 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 53 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 54 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 55 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 56 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 57 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 58 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 59 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 60 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 61 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 62 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 63 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 64 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 65 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 66 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 67 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 68 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 69 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 70 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 71 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 72 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 73 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 74 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#P.....P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(1,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 75 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 76 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 77 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 78 · pos R11(12,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), so I choose MOVE_FORWARD to progress towards target tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P...P..#.........#
#..T......#.↑.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 79 · pos R11(12,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 15
I am at R11(12,11) facing down (103). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but the current front tile is not a door; however, our navigation suggestion indicates that we should open a door if available. Since no door is in front, I follow default policy: move forward to progress towards target tasks while avoiding oscillation. Therefore, I choose MOVE_FORWARD (action 0) to advance closer to target tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.P.......#.↑.......#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(2,11)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 80 · pos R11(12,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing RIGHT (100). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#..P......#.........#
#..T...P..#.→.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 81 · pos R11(13,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 17
I am at R11(13,12) facing RIGHT (100). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#..→......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(15,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 82 · pos R11(14,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 18
I am at R11(14,12) facing RIGHT (100). The front tile is walkable. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...TP....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..TP..P..#...→.....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 83 · pos R11(15,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 19
I am at R11(15,12) facing RIGHT. The front tile is walkable floor. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#....→....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(17,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 84 · pos R11(16,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 20
I am at R11(16,12) facing RIGHT. The front tile is walkable floor. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.....→...#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 85 · pos R11(17,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 21
I am at R11(17,12) facing RIGHT. The front tile is walkable floor. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#......→..#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 86 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
I am at R11(18,12) facing RIGHT. The front tile is walkable floor. My tasks to complete are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but that would deviate from our target path. Instead, I choose MOVE_FORWARD (action 0) to progress towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 87 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
I am at R11(19,12) facing RIGHT. The front tile is unseen (behind wall/occluded). My tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_LEFT but that would deviate from target path. Instead, I choose MOVE_FORWARD to progress towards task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(17,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 88 · pos R11(18,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
I am at R11(19,12) facing RIGHT. The front tile is unseen (X), so I cannot move forward safely. However, the BEST_ACTION_SUGGESTION is TURN_LEFT (action 4). But turning left would change my direction to DOWN and might not help me progress towards tasks common_task_12 or long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 89 · pos R11(17,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 21
I am at R11(17,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#......→..#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(15,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 90 · pos R11(16,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 20
I am at R11(16,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.....→...#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 91 · pos R11(15,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 19
I am at R11(15,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#....→....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 92 · pos R11(14,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 18
I am at R11(14,12) facing RIGHT. The front tile is floor (.) and no task or player is present there. My tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_LEFT but that would change my direction to DOWN, deviating from target path. Instead, I choose MOVE_BACKWARD (action 1) to reposition safely while avoiding oscillation and aligning with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#...→.....#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 93 · pos R11(13,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 17
I am at R11(13,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#..→......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 94 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.→.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 95 · pos R11(11,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I am at R11(11,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#→........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 96 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.→.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 97 · pos R11(11,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 15
I am at R11(11,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#→........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 98 · pos R11(12,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 16
I am at R11(12,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4), but turning left would change my direction to DOWN and deviate from our target tasks common_task_12 and long_task_7. Instead, I choose MOVE_BACKWARD (action 1) to reposition myself away from potential obstacles while still moving in a safe direction. This action avoids oscillation and aligns with our goal of reaching task positions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.→.......#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 99 · pos R11(11,12) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
I am at R11(11,12) facing RIGHT. The front tile is unseen (X), so I cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP (action 7). However, given our goal to reach tasks common_task_12 and long_task_7, we need to reposition ourselves away from potential obstacles while avoiding oscillation. Considering the history of alternating MOVE_BACKWARD and MOVE_FORWARD actions, I choose STRAFE_RIGHT (action 2) to change my lateral position safely without changing direction. This action helps me avoid repeating previous moves and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.P..P....#
#.........#.........#
#######D####D########
#...P..P..#.........#
#..T......#→........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 100 · pos R11(11,13) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 16
At R11(11,13) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 2) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#P........#→....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 101 · pos R11(11,14) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 17
At R11(11,14) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 2) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#P........#
#######D####D########
#...P..P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D→........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 102 · pos R11(11,15) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 18
At R11(11,15) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 2) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#→........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 103 · pos R11(11,16) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 19
At R11(11,16) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 2) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#P........#
#######D####D########
#...P..P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#→........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 104 · pos R11(11,17) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 20
At R11(11,17) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 2) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..TP..P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#→......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 105 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 2) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P..P.....#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,13)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 106 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 3) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#PP.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#...P.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,14)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 107 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP (action 7). However, to avoid oscillation and align with our goal of repositioning laterally towards a clearer path, we choose STRAFE_RIGHT (action 2) which moves us sideways without changing direction. This action helps reposition while maintaining progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,15)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 108 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 3) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 109 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation and reposition laterally towards a clearer path, we choose STRAFE_RIGHT which moves us sideways without changing direction. This action helps align with our goal of progressing toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#→.T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 110 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 3) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 111 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation and reposition laterally towards a clearer path, we choose STRAFE_RIGHT which moves us sideways without changing direction. This action helps align with our goal of progressing toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 112 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT (action 4) but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT (action 3) repositions laterally without changing direction. This avoids oscillation and aligns with our goal by moving sideways towards a clearer path.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 113 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation and reposition laterally towards a clearer path, we choose STRAFE_RIGHT which moves us sideways without changing direction. This action helps align with our goal of progressing toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 114 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 115 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation and reposition laterally towards a clearer path, we choose STRAFE_RIGHT which moves us sideways without changing direction. This action helps align with our goal of progressing toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 116 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 117 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation and reposition laterally towards a clearer path, we choose STRAFE_RIGHT which moves us sideways without changing direction. This action helps align with our goal of progressing toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 118 · pos R11(11,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#→........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 119 · pos R11(11,18) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
At R11(11,18) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but to avoid oscillation and reposition laterally towards a clearer path, we choose STRAFE_RIGHT which moves us sideways without changing direction. This action helps align with our goal of progressing toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2).
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#→.T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 120 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 121 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(8,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 122 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#..P.P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(8,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 123 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#....P....#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(8,12)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 124 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks. This avoids oscillation by not repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 125 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 126 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 127 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 128 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 129 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 130 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 131 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 132 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 133 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 134 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 135 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 136 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 137 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 138 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 139 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 140 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 141 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 142 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 143 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is NOOP but that would not progress toward tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 144 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_LEFT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 145 · pos R11(12,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_RIGHT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_RIGHT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 146 · pos R11(11,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
At R11(11,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_RIGHT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_LEFT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#↓........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 147 · pos R11(12,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
At R11(12,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_RIGHT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_LEFT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.↓.......#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 148 · pos R11(13,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 24
At R11(13,19) facing RIGHT. The front tile is unseen (X), so cannot safely move forward. BEST_ACTION_SUGGESTION is TURN_RIGHT but that would change direction to DOWN and deviate from tasks common_task_12 at R00(2,6) and long_task_7 at R00(5,2). Instead, STRAFE_LEFT repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#..↓......#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 149 · pos R11(14,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 25
Facing RIGHT at R11(14,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#...↓.....#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 150 · pos R11(15,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 26
Facing RIGHT at R11(15,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#....↓....#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 151 · pos R11(16,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 27
Facing RIGHT at R11(16,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#....P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.....↓...#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 152 · pos R11(17,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 28
Facing RIGHT at R11(17,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#......↓..#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 153 · pos R11(18,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 29
Facing RIGHT at R11(18,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......↓.#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 154 · pos R11(19,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 30
Facing RIGHT at R11(19,19) with front tile wall. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........↓#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 155 · pos R11(18,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 29
Facing RIGHT at R11(18,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......↓.#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 156 · pos R11(19,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 30
Facing RIGHT at R11(19,19) with front tile wall. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#....P....#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........↓#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 157 · pos R11(18,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 29
Facing RIGHT at R11(18,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#P.T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......↓.#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 158 · pos R11(19,19) · dir 101 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 30
Facing RIGHT at R11(19,19) with front tile wall. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........↓#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 159 · pos R11(18,19) · dir 101 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 29
Facing RIGHT at R11(18,19) with front tile floor. Our tasks are common_task_12 at R00(2,6) and long_task_7 at R00(5,2). BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........DP..TP....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.......↓.#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 160 · pos R11(19,19) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 30
Facing RIGHT at R11(19,19) with front tile wall. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#...P.....#........→#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 161 · pos R11(19,18) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 29
Facing RIGHT at R11(19,18) with front tile wall. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation. This action avoids repeating previous actions and maintains momentum.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T...→#
#..P......#.........#
#####################
Visible players
{
  "R01(3,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 162 · pos R11(19,17) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 28
Facing RIGHT at R11(19,17) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T→#
#.T.......#..T.T....#
#...P.....#.........#
#####################
Visible players
{
  "R01(4,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 163 · pos R11(19,16) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 27
Facing RIGHT at R11(19,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#........→#
#.........#.......T.#
#.T.......#..T.T....#
#....P....#.........#
#####################
Visible players
{
  "R01(5,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 164 · pos R11(19,15) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 26
Facing RIGHT at R11(19,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#........→#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.....P...#.........#
#####################
Visible players
{
  "R01(6,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 165 · pos R11(19,14) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 25
Facing RIGHT at R11(19,14) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#.........#
#P........#.....T...#
#.........D........→#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#......P..#.........#
#####################
Visible players
{
  "R01(7,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 166 · pos R11(19,13) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 24
Facing RIGHT at R11(19,13) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T..→#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 167 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 168 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 169 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 170 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 171 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 172 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 173 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 174 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 175 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 176 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 177 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 178 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 179 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 180 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 181 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 182 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 183 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.TP..T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 184 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 185 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T..PT..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 186 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T.P.T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 187 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is NOOP (action 7), but to avoid oscillation we choose STRAFE_LEFT (action 3) to reposition laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding loop alerts.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........DP..T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 188 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 189 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 190 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 191 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 192 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 193 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 194 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 195 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 196 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 197 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 198 · pos R11(19,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 199 · pos R11(19,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), but that would change direction to DOWN, deviating from our task path. Instead, STRAFE_LEFT (action 3) repositions laterally without changing direction, aligning with our goal of progressing toward tasks while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..TP..T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#......P..#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#........P#.........#
#####################
Visible players
{
  "R01(9,19)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 200 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........D...T.....#
#.........#PP.......#
#.........#.........#
#######D####D########
#.........#........↑#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 201 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.TP....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(8,12)": {
    "player_name": "player_7",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 202 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........DP..T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........↑#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(8,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 203 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#....P.T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 204 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is NOOP (action 7), but that would not progress us toward our target tasks. Instead, we choose MOVE_FORWARD (action 0) to advance in the direction of our task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T.P.T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,6)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 205 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PTP....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 206 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D.P.T.....#
#.........#....P....#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 207 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.TP....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 208 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P...P....#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 209 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 210 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.....P...#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 211 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 212 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.P...#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 213 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 214 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 215 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 216 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 217 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,2)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 218 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 219 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 220 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 221 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,2)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 222 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 223 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 224 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 225 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 226 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 227 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 228 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 229 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 230 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 231 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 232 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 233 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 234 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 235 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 236 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 237 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 238 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 239 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DPP.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 240 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 241 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 242 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 243 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.P.......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 244 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 245 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 246 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 247 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 248 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 249 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 250 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(13,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 251 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 252 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 253 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 254 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 255 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 256 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 257 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 258 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 259 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 260 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 261 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 262 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 263 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 264 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 265 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 266 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 267 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 268 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 269 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 270 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 271 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 272 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 273 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 274 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 275 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 276 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 277 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 278 · pos R11(19,12) · dir 103 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T...P..#........↑#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  },
  "R01(7,12)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 279 · pos R11(19,11) · dir 103 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  },
  "R01(7,11)": {
    "player_name": "player_7",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 280 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 281 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 282 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 283 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T..P....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(5,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 284 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 285 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(15,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 286 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(16,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 287 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#......P..#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(17,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 288 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 289 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 290 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#......P..#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 291 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 292 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 293 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 294 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#......P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 295 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 296 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 297 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 298 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 299 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 300 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 301 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 302 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 303 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 304 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 305 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 306 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 307 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 308 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 309 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 310 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 311 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 312 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 313 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 314 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 315 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 316 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 317 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 318 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 319 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.TP......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(3,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 320 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.P.....#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 321 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#...P.....#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 322 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#...P.....#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 323 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T.P.T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,15)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 324 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.......→.#
#P........#.....T...#
#...P.....D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,14)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 325 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#.......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#........→#
#P..P.....#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,13)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 326 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 327 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 328 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 329 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 330 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 331 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 332 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 333 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 334 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P.......P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 335 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 336 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 337 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 338 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 339 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 340 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 341 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 342 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#....P....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 343 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 344 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(13,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 345 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 346 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 347 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 348 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(13,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 349 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 350 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#....P....#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 351 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 352 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#......P..#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 353 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 354 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 355 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 356 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 357 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 358 · pos R11(18,12) · dir 100 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......→.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 359 · pos R11(19,12) · dir 100 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 23
Facing RIGHT at R11(19,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#...P.....#.........#
#..T......#........→#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 360 · pos R11(18,12) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(18,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), but that would move us laterally away from our target direction. Instead, we choose MOVE_FORWARD (action 0) to progress toward the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#.........#.........#
#..TP.....#.......↓.#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(4,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 361 · pos R11(18,13) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing DOWN at R11(18,13) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#........P#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######D####D########
#.........#.........#
#..T.P....#.........#
#P........#.....T.↓.#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(5,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(17,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 362 · pos R11(18,14) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 24
Facing DOWN at R11(18,14) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#........P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#.........#.........#
#..T..P...#.........#
#P........#.....T...#
#.........D.......↓.#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 363 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######D####D########
#.........#.........#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 364 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T.P#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,5)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 365 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T.P#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,6)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 366 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T....P#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,7)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 367 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P.......P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 368 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 369 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 370 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 371 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 372 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 373 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 374 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 375 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 376 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 377 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 378 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 379 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 380 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 381 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 382 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 383 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 384 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#.........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 385 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 386 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 387 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#.........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 388 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 389 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 390 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 391 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 392 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 393 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 394 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 395 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 396 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 397 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 398 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 399 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#........P#
#.........#.........#
#######D####D########
#.........#.........#
#..T.....P#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(9,12)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 400 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#........P#
#######D####D########
#.........#.........#
#..T....P.#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,12)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 401 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#.........#.........#
#..T......#.........#
#P......P.#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,13)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 402 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#......P..#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.......P.D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,14)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 403 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.....P...#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T.P.#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,15)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 404 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#....P....#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.......P.#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,16)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 405 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.......P.#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,17)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 406 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(13,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 407 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.P.......#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 408 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 409 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 410 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 411 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 412 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 413 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 414 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 415 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 416 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 417 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 418 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 419 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 420 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 421 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 422 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 423 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 424 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 425 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 426 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 427 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 428 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 429 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 430 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 431 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 432 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 433 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 434 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 435 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 436 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 437 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 438 · pos R11(18,15) · dir 101 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......↓.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 439 · pos R11(18,16) · dir 101 · action MOVE_BACKWARD · assigned 2/3 remaining · minDist 26
Facing DOWN at R11(18,16) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.......↓.#
#.........#.......T.#
#.T.......#..T.T....#
#.......P.#.........#
#####################
Visible players
{
  "R01(8,19)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 440 · pos R11(18,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 25
Facing DOWN at R11(18,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.......←.#
#.........#.........#
#.........#.......T.#
#.T.....P.#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(8,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 441 · pos R11(17,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 24
Facing DOWN at R11(17,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_BACK (action 6), but that would reverse our direction away from the target. Instead, we choose MOVE_FORWARD (action 0) to progress toward task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#......←..#
#.........#.........#
#.........#.......T.#
#.T....P..#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 442 · pos R11(16,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 23
Facing DOWN at R11(16,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which advances us toward task positions while avoiding oscillation. We choose MOVE_FORWARD to progress.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.....←...#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,18)": {
    "player_name": "player_1",
    "direction": 102
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 443 · pos R11(15,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(15,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which advances us toward task positions while avoiding oscillation. We choose MOVE_FORWARD to progress.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#....←....#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,18)": {
    "player_name": "player_1",
    "direction": 101
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 444 · pos R11(14,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 21
Facing DOWN at R11(14,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which advances us toward task positions while avoiding oscillation. We choose MOVE_FORWARD to progress.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#...←.....#
#.........#.........#
#.........#.......T.#
#.T...P...#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,18)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 445 · pos R11(13,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 20
Facing DOWN at R11(13,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which advances us toward task positions while avoiding oscillation. We choose MOVE_FORWARD to progress.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#..←......#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 446 · pos R11(12,15) · dir 102 · action MOVE_FORWARD · assigned 2/3 remaining · minDist 19
Facing DOWN at R11(12,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is MOVE_FORWARD (action 0), which advances us toward task positions while avoiding oscillation. We choose MOVE_FORWARD to progress.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.←.......#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 447 · pos R11(11,15) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 18
Facing DOWN at R11(11,15) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid potential obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with the navigation suggestion.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#←........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 448 · pos R11(11,14) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 17
Facing DOWN at R11(11,14) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our allowed actions do not include MOVE_FORWARD. Instead, we choose STRAFE_RIGHT to adjust position sideways while progressing toward task positions. This action avoids oscillation and aligns with navigation suggestion.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#.....T...#
#.........D←........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 449 · pos R11(11,13) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 16
Facing DOWN at R11(11,13) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid potential obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with the navigation suggestion.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#.........#
#P........#←....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 450 · pos R11(11,12) · dir 102 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
Facing DOWN at R11(11,12) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#.........#
#..T......#←........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 451 · pos R11(11,11) · dir 102 · action TURN_RIGHT · assigned 2/3 remaining · minDist 14
Facing DOWN at R11(11,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is TURN_RIGHT (action 5), which rotates us to face RIGHT. This aligns with navigation suggestion for task progress while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#←........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 452 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
Facing DOWN at R11(11,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#↑........#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 453 · pos R11(12,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
Facing DOWN at R11(12,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but allowed actions do not include MOVE_FORWARD. Instead, STRAFE_RIGHT (action 2) moves us sideways to progress toward task positions while avoiding obstacles. This action aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.↑.......#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 454 · pos R11(13,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 16
Facing DOWN at R11(13,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#..↑......#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 455 · pos R11(14,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 17
Facing DOWN at R11(14,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#...↑.....#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 456 · pos R11(15,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 18
Facing DOWN at R11(15,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#....↑....#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 457 · pos R11(16,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 19
Facing DOWN at R11(16,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.....↑...#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 458 · pos R11(17,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 20
Facing DOWN at R11(17,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#......↑..#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 459 · pos R11(18,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 21
Facing DOWN at R11(18,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), which moves us sideways to avoid obstacles while progressing toward task positions. We choose STRAFE_RIGHT as it aligns with navigation suggestion and avoids oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#.......↑.#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 460 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 461 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 462 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 463 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 464 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 465 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 466 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#....P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 467 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 468 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 469 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 470 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 471 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 472 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 473 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 474 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 475 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 476 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,1)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 477 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#P........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 478 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 479 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 480 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 100
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 481 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.....P...#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,17)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 482 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 483 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#P........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 484 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#P........#
#.........#.........#
#######D####D########
#.........#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.....P...#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(6,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 485 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#......P..#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,16)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 486 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#.........#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...TP..#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,15)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 487 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........↓#
#..T......#.........#
#P........#.....T...#
#......P..D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,14)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 488 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#.........#........→#
#..T......#.........#
#P.....P..#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,13)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 489 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........↑#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 490 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 491 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........↓#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 492 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 493 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#.........#........↑#
#..T...P..#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,12)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 494 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 495 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 496 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 497 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 498 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 499 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 500 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 501 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 502 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 503 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 504 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 505 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 506 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 507 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 508 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 509 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 510 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 511 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 512 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 513 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 514 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 515 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 516 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 517 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 518 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 519 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 520 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 521 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 522 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 523 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 524 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 525 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 526 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 527 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 528 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 529 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 530 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 531 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 532 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 533 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 534 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 535 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 536 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 537 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 538 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 539 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 540 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 541 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 542 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 543 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 544 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 545 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 546 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 547 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 548 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 549 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 550 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 551 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 552 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 553 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 554 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 555 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 556 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 557 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 558 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 559 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 560 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#P........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 561 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.P.......#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 562 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is NOOP (action 7), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 563 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 564 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 565 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 566 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.PP......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(13,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 567 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 568 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.P.......#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 569 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#..P......#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(13,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 570 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 571 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 572 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.....P...#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 573 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#......P..#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 574 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#......P..#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 575 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#......P..#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 576 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.....P...#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 577 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#....P....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 578 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 579 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 580 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 581 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 582 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 583 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 584 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 585 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 586 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 587 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 588 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 589 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 590 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 591 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 592 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 593 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 594 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 595 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 596 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 597 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 598 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 599 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 600 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 601 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 602 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 603 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,5)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 604 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,4)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 605 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 606 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 607 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 608 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 609 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 610 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 611 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 612 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 613 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 614 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 615 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 616 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 617 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 618 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 619 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 620 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 621 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 622 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 623 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 624 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 625 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 626 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 627 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 628 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 629 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 630 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 631 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 632 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 633 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 634 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 635 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 636 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 637 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 638 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 639 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 640 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 641 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#....P....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 642 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 643 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(15,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 644 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 645 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 646 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 647 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 648 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 649 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 650 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 651 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 652 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 653 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 654 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 655 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 656 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 657 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 658 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 659 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 660 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 661 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 662 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 663 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 664 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 665 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 666 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 667 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 668 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 669 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 670 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 671 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 672 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 673 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 674 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 675 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 676 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 677 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 678 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 679 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 680 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 681 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 682 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 683 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 684 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 685 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 686 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 687 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 688 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 689 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 690 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 691 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 692 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 693 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 694 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 695 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 696 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 697 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 698 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 699 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 700 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 701 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 702 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 703 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 704 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 705 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 706 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 707 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 708 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 709 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 710 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 711 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 712 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 713 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 714 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 715 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 716 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 717 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 718 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 719 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,8)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 720 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P...P.#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 721 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#...P.....#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 722 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 723 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 724 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 725 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 726 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 727 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 728 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 729 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 730 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 731 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 732 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 733 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 734 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 735 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 736 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 737 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 738 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 739 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 740 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 741 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 742 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 743 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 744 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 745 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 746 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 747 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 748 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 749 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 750 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 751 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 752 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 753 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 754 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 755 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 756 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 757 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 758 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 759 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...PP....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 760 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#...P.....#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 761 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.P...#
#.........#.........#
#.........#....P....#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(15,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(16,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 762 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#.........#
#.........#.....P...#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(16,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 763 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.....P...#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,9)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,5)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 764 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 765 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.P...#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,7)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,3)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 766 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T..PT..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,6)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 767 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 768 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 769 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 770 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 771 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 772 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 773 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 774 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 775 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 776 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 777 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 778 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 779 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 780 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 781 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 782 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 783 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 784 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 785 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 786 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 787 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 788 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 789 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 790 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 791 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 792 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 793 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 794 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 795 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 796 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 797 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 798 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 799 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.....PT..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,5)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 800 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 801 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(17,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 802 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 803 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 804 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 805 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 806 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 807 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 808 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 809 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 810 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 811 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 812 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 813 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 814 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 815 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.....P...#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 816 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 817 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 818 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 819 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 820 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 821 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 822 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 823 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 824 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 825 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 826 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 827 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 828 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 829 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 830 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 831 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 832 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 833 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 834 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 835 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 836 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 837 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 838 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 839 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 840 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#........P#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,4)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 841 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.........#
#.........#P......PP#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 842 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 843 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,5)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 844 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,6)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 845 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,7)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 846 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 847 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 848 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 849 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 850 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 851 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 852 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 853 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 854 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 855 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 856 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 857 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 858 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 859 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 860 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 861 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 862 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 863 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 864 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 865 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 866 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 867 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 868 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 869 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 870 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 871 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 872 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 873 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 874 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 875 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 876 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 877 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 878 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 879 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 880 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 881 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(17,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 882 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 883 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 884 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 885 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 886 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 887 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 888 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 889 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 890 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 891 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 892 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 893 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 894 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 895 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 896 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 897 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 898 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 899 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 900 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 901 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 902 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 903 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 904 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 905 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 906 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 907 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 908 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 909 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 910 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 911 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 912 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 913 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 914 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 915 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 916 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 917 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 918 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 919 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 920 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 921 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 922 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#.PT...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,6)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 923 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#.P....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(17,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,5)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 924 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P........#
#.........#.P.......#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,4)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 925 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 926 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 927 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 928 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 929 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 930 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 931 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 932 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 933 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 934 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 935 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 936 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 937 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 938 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 939 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 940 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 941 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 942 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 943 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 944 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 945 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 946 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 947 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 948 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 949 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 950 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 951 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 952 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 953 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 954 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 955 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 956 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 957 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 958 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 959 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P......P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#P........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_4",
    "direction": 103
  },
  "R01(1,13)": {
    "player_name": "player_6",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 960 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 961 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 962 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#...P.....#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 963 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#....P....#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(15,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 964 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 965 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 966 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 967 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 968 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,7)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 969 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 970 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 971 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 972 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 973 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 974 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 975 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 976 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 977 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 978 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 979 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 980 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 981 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 982 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 983 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 984 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 985 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 986 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 987 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,8)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 988 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,7)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 989 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,6)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 990 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,5)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 991 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 992 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 993 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 994 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 995 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 996 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 997 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 998 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 999 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#........P#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,4)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1000 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1001 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1002 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1003 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1004 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1005 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1006 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1007 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1008 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1009 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1010 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1011 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1012 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1013 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1014 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1015 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1016 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1017 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1018 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1019 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1020 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1021 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1022 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1023 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1024 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1025 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1026 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1027 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1028 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1029 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1030 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1031 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1032 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1033 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1034 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1035 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1036 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1037 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1038 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1039 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.......P#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,3)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1040 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1041 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1042 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#......P..#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,3)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,1)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1043 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#......PP.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1044 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1045 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1046 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1047 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1048 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1049 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1050 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1051 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1052 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1053 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1054 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1055 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1056 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1057 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1058 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1059 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1060 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1061 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1062 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1063 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1064 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1065 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1066 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1067 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing DOWN at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1068 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1069 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1070 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1071 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1072 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1073 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1074 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1075 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1076 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1077 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1078 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1079 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing RIGHT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7. BEST_ACTION_SUGGESTION is STRAFE_RIGHT (action 2), but allowed actions do not include STRAFE_RIGHT. Instead, we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.......P.#
#.........#P........#
#.........#......P..#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(17,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1080 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing RIGHT. The front tile is floor and no task is in front. Our tasks to complete are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but allowed actions do not include STRAFE_RIGHT; instead we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from RIGHT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.....P..#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(17,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1081 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but allowed actions do not include STRAFE_RIGHT; instead we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P....P...#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(16,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1082 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but allowed actions do not include STRAFE_RIGHT; instead we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P...P....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(15,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1083 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but allowed actions do not include STRAFE_RIGHT; instead we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#P..P.....#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(14,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1084 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 and long_task_7 located far away. BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1085 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1086 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1087 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1088 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1089 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1090 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1091 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1092 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1093 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1094 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1095 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1096 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1097 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1098 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1099 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1100 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1101 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1102 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1103 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1104 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1105 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1106 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1107 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1108 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1109 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing UP at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from UP to LEFT.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1110 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1111 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1112 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1113 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1114 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
Facing LEFT at R11(19,11) with front tile floor. Our tasks are common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1115 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1116 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1117 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1118 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1119 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 (at R00(2,6)) and long_task_7 (at R00(5,2)). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#........P#
#....T....#.........#
#.........#PP.......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,3)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1120 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1121 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1122 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1123 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1124 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1125 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1126 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1127 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1128 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1129 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1130 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1131 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1132 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1133 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1134 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1135 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1136 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1137 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1138 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1139 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1140 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1141 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1142 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1143 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1144 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1145 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1146 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1147 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1148 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1149 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1150 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1151 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1152 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1153 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1154 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1155 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1156 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1157 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1158 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P....P.#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1159 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#..P....P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,2)": {
    "player_name": "player_3",
    "direction": 102
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1160 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1161 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P.....P#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(19,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1162 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.......P.#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(18,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1163 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P...P..#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(17,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1164 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.....P...#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(16,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1165 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P.P....#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(15,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1166 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#...P.....#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(14,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1167 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1168 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P.P......#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,3)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1169 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1170 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1171 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1172 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1173 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1174 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1175 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1176 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1177 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1178 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1179 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1180 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1181 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1182 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1183 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1184 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1185 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1186 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1187 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1188 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1189 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1190 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1191 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1192 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1193 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1194 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1195 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1196 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1197 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1198 · pos R11(19,11) · dir 103 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.PP......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1199 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1200 · pos R11(19,11) · dir 102 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........←#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1201 · pos R11(19,11) · dir 101 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↓#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1202 · pos R11(19,11) · dir 100 · action TURN_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_RIGHT but not allowed; we choose TURN_LEFT to reorient our movement towards the task positions while avoiding oscillation. This action rotates us from LEFT to UP.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#........→#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1203 · pos R11(19,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 22
We are at R11(19,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action will reposition us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#........↑#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1204 · pos R11(18,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 21
We are at R11(18,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.......↑.#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1205 · pos R11(17,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 20
We are at R11(17,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#......↑..#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1206 · pos R11(16,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 19
We are at R11(16,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.....↑...#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1207 · pos R11(15,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 18
We are at R11(15,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#....↑....#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1208 · pos R11(14,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 17
We are at R11(14,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#...↑.....#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1209 · pos R11(13,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(13,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#..↑......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1210 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. However, allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT actions and the suggestion for task navigation, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1211 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1212 · pos R11(12,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1213 · pos R11(13,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(13,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#..↑......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1214 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. However, allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1215 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1216 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1217 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is STRAFE_LEFT (action 3), which moves us left relative to our current direction. This action repositions us towards the task areas while avoiding oscillation. We choose STRAFE_LEFT as it aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks and avoids repeating previous actions.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1218 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1219 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1220 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1221 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1222 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1223 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1224 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1225 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1226 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1227 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1228 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1229 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1230 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1231 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1232 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1233 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1234 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1235 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1236 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1237 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1238 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1239 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing LEFT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#..P......#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,1)": {
    "player_name": "player_4",
    "direction": 103
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1240 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#..P......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1241 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#...P.....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(14,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1242 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#....P....#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(15,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1243 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.....P...#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(16,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1244 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#......P..#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(17,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1245 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1246 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1247 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1248 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1249 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1250 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1251 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1252 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1253 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1254 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1255 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1256 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1257 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1258 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1259 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1260 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1261 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1262 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1263 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1264 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1265 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1266 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1267 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1268 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1269 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1270 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1271 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1272 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1273 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1274 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1275 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1276 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1277 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1278 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#........P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1279 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1280 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1281 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1282 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1283 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1284 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1285 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1286 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1287 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1288 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1289 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1290 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1291 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1292 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1293 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1294 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1295 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1296 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1297 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1298 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1299 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1300 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1301 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1302 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1303 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1304 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1305 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1306 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1307 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1308 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1309 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1310 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1311 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1312 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1313 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1314 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1315 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1316 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1317 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1318 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1319 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P......P#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(19,2)": {
    "player_name": "player_4",
    "direction": 100
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1320 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.......P.#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,2)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1321 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P......P.#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,3)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1322 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.......P.#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,4)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1323 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......TP.#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,5)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1324 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...TP.#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,6)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1325 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T...P.#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1326 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1327 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1328 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1329 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1330 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1331 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1332 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1333 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1334 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1335 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1336 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1337 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1338 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1339 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1340 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1341 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1342 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1343 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1344 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1345 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1346 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1347 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1348 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1349 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1350 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1351 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1352 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1353 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1354 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1355 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1356 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1357 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1358 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1359 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.......P.#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(18,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1360 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.......P.#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(18,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1361 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#......P..#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(17,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1362 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.....P...#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(16,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1363 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#....P....#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(15,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1364 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#...P.....#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(14,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1365 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1366 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1367 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1368 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1369 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1370 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1371 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1372 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1373 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1374 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1375 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1376 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1377 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1378 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1379 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#P........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,4)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1380 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#P.....T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,5)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1381 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1382 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1383 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1384 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1385 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1386 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1387 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1388 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1389 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1390 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1391 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1392 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1393 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1394 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1395 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1396 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1397 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1398 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1399 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#P.T...T..#
#.........D...T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(11,6)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1400 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........DP..T.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1401 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1402 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1403 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1404 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1405 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1406 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1407 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D.P.T.....#
#.........#.........#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1408 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D..PT.....#
#.........#.........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,7)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1409 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1410 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1411 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1412 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1413 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1414 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1415 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1416 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1417 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1418 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1419 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1420 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1421 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1422 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1423 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1424 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1425 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1426 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1427 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1428 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1429 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1430 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1431 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1432 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1433 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1434 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1435 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1436 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1437 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1438 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1439 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1440 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1441 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1442 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1443 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1444 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1445 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1446 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1447 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1448 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1449 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(11,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1450 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1451 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1452 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1453 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1454 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1455 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1456 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1457 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1458 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1459 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1460 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1461 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1462 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1463 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1464 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1465 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1466 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1467 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1468 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1469 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1470 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1471 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1472 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1473 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1474 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1475 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1476 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1477 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1478 · pos R11(12,11) · dir 103 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.↑.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1479 · pos R11(11,11) · dir 103 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 14
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.........#
#....T....#.P.......#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.........#
#.........#..P......#
#######O####D########
#......P..#↑........#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,2)": {
    "player_name": "player_3",
    "direction": 100
  },
  "R10(13,9)": {
    "player_name": "player_4",
    "direction": 101
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1480 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#..P......#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(13,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1481 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1482 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1483 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1484 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1485 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1486 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1487 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1488 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1489 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1490 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1491 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1492 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1493 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1494 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1495 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1496 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 102
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1497 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 101
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1498 · pos R11(12,11) · dir 100 · action STRAFE_RIGHT · assigned 2/3 remaining · minDist 15
We are at R11(12,11) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#.P.......#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#P........#
#.........#.........#
#######D####D########
#......P..#.→.......#
#..T......#.........#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 100
  },
  "R10(12,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(11,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}
Step 1499 · pos R11(12,12) · dir 100 · action STRAFE_LEFT · assigned 2/3 remaining · minDist 16
We are at R11(12,12) facing RIGHT. Our tasks: common_task_12 at R00(2,6) and long_task_7 at R00(5,2). The BEST_ACTION_SUGGESTION is OPEN_DOOR (action 9), but our front tile is floor ('.') not a door. Allowed actions include STRAFE_LEFT which moves us left relative to current direction. Given our history of repeated STRAFE_LEFT and STRAFE_RIGHT actions, we choose STRAFE_LEFT to reposition towards tasks while avoiding oscillation. This action aligns with TASK_NAVIGATION_SUGGESTION_ACTIONS for both tasks.
Assigned tasks (remaining) — 2
nameposprogresssteps
common_task_12R00(2,6)0/33
long_task_7R00(5,2)0/1313
Assigned tasks (completed) — 1
short_task_1
Minimap
#####################
#.........#P........#
#....T....#.........#
#.........#P........#
#.........#.........#
#..T.T....#......T..#
#.T.......#..T...T..#
#.........D...T.....#
#.........#.P.......#
#.........#.........#
#######O####D########
#......P..#.........#
#..T......#.→.......#
#.........#.....T...#
#.........D.........#
#.T...T...#.........#
#.........#.........#
#.........#.......T.#
#.T.......#..T.T....#
#.........#.........#
#####################
Visible players
{
  "R01(7,11)": {
    "player_name": "player_1",
    "direction": 103
  },
  "R10(11,3)": {
    "player_name": "player_2",
    "direction": 103
  },
  "R10(11,1)": {
    "player_name": "player_3",
    "direction": 103
  },
  "R10(12,8)": {
    "player_name": "player_4",
    "direction": 102
  }
}
Visible tasks
{
  "R00(2,6)": "common_task_12",
  "R11(13,18)": "common_task_10",
  "R01(2,18)": "short_task_13",
  "R10(17,5)": "short_task_6",
  "R00(5,5)": "short_task_5",
  "R11(16,13)": "short_task_1",
  "R10(13,6)": "short_task_9",
  "R01(2,15)": "short_task_8",
  "R00(3,5)": "short_task_11",
  "R10(17,6)": "long_task_3",
  "R11(18,17)": "long_task_4",
  "R01(3,12)": "long_task_14",
  "R01(6,15)": "long_task_2",
  "R11(15,18)": "long_task_15",
  "R00(5,2)": "long_task_7",
  "R10(14,7)": "long_task_16"
}